load method
Load the asset
Implementation
@override
Future<void> load() async {
final model = await models.load(path);
_data = model.data;
model.data.bounds.transformInto(gltfToEngine, _bounds);
_meshNames = [
for (var i = 0; i < model.data.meshes.length; i++)
model.data.meshes[i].name ?? 'mesh $i',
];
markAsLoaded();
}