Graphics3D constructor
Graphics3D({})
3-D graphics drawn with device, or with the platform's GPU when that
is null, at renderScale of the physical resolution.
Implementation
Graphics3D({
GpuDevice? device,
this.renderScale = 1.0,
this.onUnsupported,
bool? keepEdges,
}) : _device = device,
keepEdges = keepEdges ?? kDebugMode;