GpuSampler constructor

const GpuSampler({
  1. GpuFilter minFilter = GpuFilter.linear,
  2. GpuFilter magFilter = GpuFilter.linear,
  3. GpuFilter mipFilter = GpuFilter.linear,
  4. GpuAddress addressU = GpuAddress.clamp,
  5. GpuAddress addressV = GpuAddress.clamp,
  6. int maxAnisotropy = 1,
})

A sampler; defaults are linear with linear mips, clamped.

Implementation

const GpuSampler({
  this.minFilter = GpuFilter.linear,
  this.magFilter = GpuFilter.linear,
  this.mipFilter = GpuFilter.linear,
  this.addressU = GpuAddress.clamp,
  this.addressV = GpuAddress.clamp,
  this.maxAnisotropy = 1,
});