GpuSampler constructor
const
GpuSampler({
- GpuFilter minFilter = GpuFilter.linear,
- GpuFilter magFilter = GpuFilter.linear,
- GpuFilter mipFilter = GpuFilter.linear,
- GpuAddress addressU = GpuAddress.clamp,
- GpuAddress addressV = GpuAddress.clamp,
- int maxAnisotropy = 1,
A sampler; defaults are linear with linear mips, clamped.
Implementation
const GpuSampler({
this.minFilter = GpuFilter.linear,
this.magFilter = GpuFilter.linear,
this.mipFilter = GpuFilter.linear,
this.addressU = GpuAddress.clamp,
this.addressV = GpuAddress.clamp,
this.maxAnisotropy = 1,
});