GpuCaps constructor

const GpuCaps({
  1. required String backend,
  2. required GpuFormat colorFormat,
  3. required GpuFormat depthFormat,
  4. required bool msaa,
  5. required bool renderToMipLevel,
  6. required bool manualMipLevels,
  7. required int maxAnisotropy,
  8. required int uniformAlignment,
  9. required Set<GpuCompression> compression,
  10. required bool hdrRenderTarget,
  11. required bool floatTextures,
})

Capabilities as measured by a backend.

Implementation

const GpuCaps({
  required this.backend,
  required this.colorFormat,
  required this.depthFormat,
  required this.msaa,
  required this.renderToMipLevel,
  required this.manualMipLevels,
  required this.maxAnisotropy,
  required this.uniformAlignment,
  required this.compression,
  required this.hdrRenderTarget,
  required this.floatTextures,
});