GpuCaps constructor
const
GpuCaps({
- required String backend,
- required GpuFormat colorFormat,
- required GpuFormat depthFormat,
- required bool msaa,
- required bool renderToMipLevel,
- required bool manualMipLevels,
- required int maxAnisotropy,
- required int uniformAlignment,
- required Set<
GpuCompression> compression, - required bool hdrRenderTarget,
- required bool floatTextures,
Capabilities as measured by a backend.
Implementation
const GpuCaps({
required this.backend,
required this.colorFormat,
required this.depthFormat,
required this.msaa,
required this.renderToMipLevel,
required this.manualMipLevels,
required this.maxAnisotropy,
required this.uniformAlignment,
required this.compression,
required this.hdrRenderTarget,
required this.floatTextures,
});