buildMesh method
Its triangles, textured by uv.
Implementation
@override
ShapeMesh buildMesh([ShapeUv uv = ShapeUv.natural]) {
final hx = Primitive3D.size(width) / 2,
hy = Primitive3D.size(height) / 2,
hz = Primitive3D.size(depth) / 2;
return (MeshBuilder(
uv,
)..box(-hx, -hy, -hz, hx, hy, hz, stretch: true)).build();
}