solidParts property
The shape as convex parts whose union it is, in its entity's own space (before the entity's scale). Empty for none.
Implementation
@override
List<SolidPart> get solidParts {
final r = Primitive3D.size(radius), hy = Primitive3D.size(height) / 2;
final s = Primitive3D.count(segments, 3, 32);
final points = Float32List((s + 1) * 3);
for (var i = 0; i < s; i++) {
final a = 2 * math.pi * i / s;
points
..[i * 3] = r * math.cos(a)
..[i * 3 + 1] = hy
..[i * 3 + 2] = r * math.sin(a);
}
points[s * 3 + 1] = -hy;
return [SolidHull(points)];
}