frontFaceIsClockwise constant

bool const frontFaceIsClockwise

Whether, after flipY, a triangle the engine considers front-facing (counter-clockwise around a normal pointing at the camera, as glTF winds them) has to be declared clockwise to Flutter GPU. It does not: test/gpu/device_test.dart ("back-face culling keeps a triangle that faces the camera") checks this.

Implementation

static const bool frontFaceIsClockwise = false;