frontFaceIsClockwise constant
bool
const frontFaceIsClockwise
Whether, after flipY, a triangle the engine considers front-facing
(counter-clockwise around a normal pointing at the camera, as glTF
winds them) has to be declared clockwise to Flutter GPU. It does not:
test/gpu/device_test.dart ("back-face culling keeps a triangle that
faces the camera") checks this.
Implementation
static const bool frontFaceIsClockwise = false;