Camera class
Camera class for controlling the viewport
The camera determines what part of the world is visible and how it's displayed.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- maxZoom ↔ double
-
Maximum zoom level
getter/setter pair
- minZoom ↔ double
-
Minimum zoom level
getter/setter pair
- position ↔ Offset
-
Camera position in world space
getter/setter pair
- rotation ↔ double
-
Rotation in radians
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- smoothing ↔ bool
-
Whether to smooth camera movement
getter/setter pair
- smoothingFactor ↔ double
-
Smoothing factor (0.0 - 1.0, higher = smoother but more lag)
getter/setter pair
- viewportSize ↔ Size
-
Viewport size (set by rendering engine)
getter/setter pair
- zoom ↔ double
-
Zoom level (1.0 = normal, >1.0 = zoom in, <1.0 = zoom out)
getter/setter pair
Methods
-
applyTransform(
Canvas canvas, Size size) → void - Apply camera transform to canvas
-
follow(
Offset target, {Offset? deadZone, bool smooth = true}) → void - Follow a target with optional dead zone
-
getVisibleBounds(
) → Rect - Get the visible world bounds
-
isVisible(
Offset point) → bool - Check if a point is visible
-
lookAt(
Offset target, {bool smooth = false}) → void - Look at a specific point
-
moveBy(
Offset delta) → void - Move the camera by an offset
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → void - Reset camera to default values
-
screenToWorld(
Offset screenPos) → Offset - Convert screen coordinates to world coordinates
-
setPosition(
Offset newPosition, {bool smooth = false}) → void - Set the camera position
-
setZoom(
double newZoom, {bool smooth = false}) → void - Set the camera zoom
-
shake(
double intensity, double duration) → void - Shake the camera
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double deltaTime) → void - Update camera (for smooth movement)
-
worldToScreen(
Offset worldPos) → Offset - Convert world coordinates to screen coordinates
-
zoomBy(
double factor) → void - Zoom by a factor
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited