ViewportLook class abstract final

How the viewport draws what the editor adds to the game — the grid, the handles, the selection — as the settings make it.

Read by painters, which run on the engine's canvas outside any widget, so like EditorMetrics these are statics: the plugin applies the settings, and the next frame paints with them.

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Properties

designerSelection → Color
The outline round what is selected in the Level Designer.
no setter
gizmoScale → double
How big the move, scale and turn handles are drawn, and how far off a pointer still takes hold of one: 1 is as built.
no setter
selection → Color
The outline round what is selected in the editor's view.
no setter

Static Methods

apply(OverlayUiSettings s) → void
Takes the look from s.
gridLine(double alpha) → Color
A grid line at alpha of full strength, as the settings colour and strengthen it: gridLine(0.14) for a major line, drawn as before at the defaults.