UniqueNamer class
Hands out entity names nothing else has.
Unique against the world and against every name already handed out. Tools name a whole batch — a paint stroke's merged rectangles, a multi-entity duplicate — before creating any of it, so checked against the world alone, every entity in the batch would get the same name. Parents are linked by name when a level loads, so a duplicate name is not cosmetic.
Constructors
-
UniqueNamer(Iterable<
String> _existingNames()) - Avoids the names the given function returns — the world's entity names, say — asked again on every call.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
call(
String prefix) → String -
A name of the form
prefix_Nthat is not in use and has not been issued before. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited