assetReloader property

void Function(Iterable<String> paths)? get assetReloader

What EditorScope.reloadAssets calls: set by the editor plugin while it runs.

Implementation

void Function(Iterable<String> paths)? get assetReloader => _assetReloader;
set assetReloader (void reload(Iterable<String> paths)?)

Implementation

set assetReloader(void Function(Iterable<String> paths)? reload) =>
    _assetReloader = reload;