b2w_createWeldJoint function
Weld the bodies together at the anchor, as they are now.
Implementation
@ffi.Native<
ffi.Int64 Function(ffi.Int64, ffi.Int64, ffi.Int64, ffi.Float, ffi.Float)
>()
external int b2w_createWeldJoint(
int worldHandle,
int bodyA,
int bodyB,
double anchorX,
double anchorY,
);