b2w_setBodyBullet function
void
b2w_setBodyBullet()
Turn continuous collision against other moving bodies on (isBullet != 0) or off, for a small fast body that would pass through them. Box2D already keeps every dynamic body from passing through static ones.
Implementation
@ffi.Native<ffi.Void Function(ffi.Int64, ffi.Int32)>()
external void b2w_setBodyBullet(int bodyHandle, int isBullet);