play method
Plays the underlying audio source.
Implementation
@override
Future<void> play() async {
if (_completer != null) return;
_completer = Completer<ClipInterruptReason>();
_audioElement.currentTime = _resumePos!;
await _playPauseQueue.play();
ClipInterruptReason reason;
while ((reason = await _completer!.future) == ClipInterruptReason.seek) {
_completer = Completer<ClipInterruptReason>();
}
if (reason == ClipInterruptReason.end) {
html5AudioPlayer.onEnded();
}
_completer = null;
}