load method
Loads the audio for the underlying audio source.
Implementation
@override
Future<Duration?> load([int? initialPosition]) async {
initialPosition ??= 0;
_initialPos = initialPosition;
final absoluteInitialPosition =
effectiveStart.inMilliseconds + initialPosition;
_resumePos = absoluteInitialPosition / 1000.0;
final fullDuration = (await html5AudioPlayer.loadUri(audioSourcePlayer.uri,
Duration(milliseconds: absoluteInitialPosition)));
_initialPos = null;
if (fullDuration != null) {
_duration = Duration(
milliseconds: min((end ?? fullDuration).inMilliseconds,
fullDuration.inMilliseconds) -
effectiveStart.inMilliseconds);
} else if (end != null) {
_duration = Duration(
milliseconds: end!.inMilliseconds - effectiveStart.inMilliseconds);
}
return _duration;
}