PlayerState class Null safety
Encapsulates the playing and processing states. These two states vary orthogonally, and so if processingState is ProcessingState.buffering, you can check playing to determine whether the buffering occurred while the player was playing or while the player was paused.
- hashCode → int
The hash code for this object.
- playing → bool
Whether the player will play when processingState is
- processingState → ProcessingState
The current processing state of the player.
- runtimeType → Type
A representation of the runtime type of the object.