ExtendedRenderImage constructor
ExtendedRenderImage({
- Image? image,
- String? debugImageLabel,
- double? width,
- double? height,
- double scale = 1.0,
- Color? color,
- Animation<
double> ? opacity, - BlendMode? colorBlendMode,
- BoxFit? fit,
- AlignmentGeometry alignment = Alignment.center,
- ImageRepeat repeat = ImageRepeat.noRepeat,
- Rect? centerSlice,
- bool matchTextDirection = false,
- TextDirection? textDirection,
- bool invertColors = false,
- bool isAntiAlias = false,
- FilterQuality filterQuality = FilterQuality.low,
- Rect? sourceRect,
- AfterPaintImage? afterPaintImage,
- BeforePaintImage? beforePaintImage,
- GestureDetails? gestureDetails,
- EditActionDetails? editActionDetails,
- EdgeInsets layoutInsets = EdgeInsets.zero,
Creates a render box that displays an image.
The scale, alignment, repeat, matchTextDirection and filterQuality arguments
must not be null. The textDirection argument must not be null if
alignment will need resolving or if matchTextDirection is true.
Implementation
ExtendedRenderImage({
ui.Image? image,
this.debugImageLabel,
double? width,
double? height,
double scale = 1.0,
Color? color,
Animation<double>? opacity,
BlendMode? colorBlendMode,
BoxFit? fit,
AlignmentGeometry alignment = Alignment.center,
ImageRepeat repeat = ImageRepeat.noRepeat,
Rect? centerSlice,
bool matchTextDirection = false,
TextDirection? textDirection,
bool invertColors = false,
bool isAntiAlias = false,
FilterQuality filterQuality = FilterQuality.low,
Rect? sourceRect,
AfterPaintImage? afterPaintImage,
BeforePaintImage? beforePaintImage,
GestureDetails? gestureDetails,
EditActionDetails? editActionDetails,
EdgeInsets layoutInsets = EdgeInsets.zero,
}) : _image = image,
_width = width,
_height = height,
_scale = scale,
_color = color,
_opacity = opacity,
_colorBlendMode = colorBlendMode,
_fit = fit,
_alignment = alignment,
_repeat = repeat,
_centerSlice = centerSlice,
_matchTextDirection = matchTextDirection,
_invertColors = invertColors,
_textDirection = textDirection,
_isAntiAlias = isAntiAlias,
_filterQuality = filterQuality,
_sourceRect = sourceRect,
_beforePaintImage = beforePaintImage,
_afterPaintImage = afterPaintImage,
_gestureDetails = gestureDetails,
_editActionDetails = editActionDetails,
_layoutInsets = layoutInsets {
_updateColorFilter();
}