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Flutter state management that feels like Flutter.


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The problem with state management today

You learned Flutter. You learned setState. It clicked.
Then you added a library and suddenly you're learning a new framework inside your framework — providers, stores, atoms, streams, reducers.

June refuses to do that.

It gives you shared, reactive state that works exactly like Flutter's own state management — just without the widget tree dependency. That's it.



At a glance

Before June — state trapped in a widget

class _CounterState extends State<Counter> {
  int count = 0;         // 🔒 only this widget
                         //    can touch this

  @override
  Widget build(BuildContext context) {
    return Text('$count');
  }
}

With June — state lives anywhere, rebuilds anything

class CounterVM extends JuneState {
  int count = 0;         // ✅ any widget,
                         //    any file,
}                        //    anywhere
JuneBuilder(
  () => CounterVM(),
  builder: (vm) => Text('${vm.count}'),
)


Why June wins on simplicity

June Provider GetX Bloc
No MaterialApp wrapper needed
No manual initialization
Works with StatelessWidget
Call setState from anywhere
Multiple tagged instances
Per-widget isolated state
Zero new architecture required


Installation

dependencies:
  june: ^1.0.2
flutter pub get


Quick start — 3 steps, 3 minutes

Step 1 — Define your state

class CounterVM extends JuneState {
  int count = 0;
}

Step 2 — Subscribe a widget

JuneBuilder(
  () => CounterVM(),
  builder: (vm) => Text('${vm.count}'),
)

Step 3 — Update from anywhere

June.getState(() => CounterVM())
  ..count++
  ..setState();

No providers. No streams. No boilerplate. setState works the same way it always has — just across the whole app.



Full runnable example

import 'package:flutter/material.dart';
import 'package:june/june.dart';

void main() => runApp(const MyApp());

// ─── State ─────────────────────────────────────────────────────────────────

class CounterVM extends JuneState {
  int count = 0;

  void increment() {
    count++;
    setState();
  }
}

// ─── UI ────────────────────────────────────────────────────────────────────

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        body: Center(
          child: JuneBuilder(
            () => CounterVM(),
            builder: (vm) => Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: [
                const Text('You have pushed the button this many times:'),
                Text(
                  '${vm.count}',
                  style: Theme.of(context).textTheme.headlineMedium,
                ),
              ],
            ),
          ),
        ),
        floatingActionButton: FloatingActionButton(
          onPressed: () => June.getState(() => CounterVM()).increment(),
          child: const Icon(Icons.add),
        ),
      ),
    );
  }
}


Patterns

Methods on state

Keep logic next to data. Call it from anywhere.

class CounterVM extends JuneState {
  int count = 0;

  void increment() {
    count++;
    setState();
  }

  void reset() {
    count = 0;
    setState();
  }
}
// From a button, a gesture, a timer — anywhere
June.getState(() => CounterVM()).increment();

Multiple instances with tag

One state class, many independent instances — perfect for list items, cards, feeds.

JuneBuilder(
  () => CounterVM(),
  builder: (vm) => Text('Default: ${vm.count}'),
)

JuneBuilder(
  () => CounterVM(),
  tag: 'card_a',
  builder: (vm) => Text('Card A: ${vm.count}'),
)

JuneBuilder(
  () => CounterVM(),
  tag: 'card_b',
  builder: (vm) => Text('Card B: ${vm.count}'),
)
// Update only card A — other instances are unaffected
June.getState(() => CounterVM(), tag: 'card_a')
  ..count++
  ..setState();

Per-widget local state with global: false

For state that belongs to exactly one widget — not shared globally. Pass your own instance and June won't register it.

class SliderState extends JuneState {
  double value = 0.5;
}
final sliderState = SliderState();

JuneBuilder(
  () => sliderState,
  global: false,
  builder: (s) => Slider(
    value: s.value,
    onChanged: (v) {
      s.value = v;
      s.setState();
    },
  ),
)

Each widget holds its own isolated state. Navigating away and back creates a fresh instance — exactly what you want for forms, sliders, and single-use UI.


Theme toggle

JuneBuilder can wrap MaterialApp itself, rebuilding the entire app on state change.

class ThemeController extends JuneState {
  bool isDark = false;

  void toggle() {
    isDark = !isDark;
    setState();
  }
}
return JuneBuilder(
  () => ThemeController(),
  builder: (c) => MaterialApp(
    theme: ThemeData.light(),
    darkTheme: ThemeData.dark(),
    themeMode: c.isDark ? ThemeMode.dark : ThemeMode.light,
    home: const HomeScreen(),
  ),
);

Async state / HTTP

Call setState() when your data arrives. Works with any Future or Stream.

class UserController extends JuneState {
  User? user;
  bool loading = false;

  Future<void> loadUser(String id) async {
    loading = true;
    setState();

    user = await userRepository.fetch(id);
    loading = false;
    setState();
  }
}
JuneBuilder(
  () => UserController(),
  builder: (c) {
    if (c.loading) return const CircularProgressIndicator();
    if (c.user == null) return const Text('No user loaded');
    return Text('Hello, ${c.user!.name}');
  },
)

Selective rebuilds with id

Trigger only specific JuneBuilder widgets inside a shared state, leaving others untouched.

class FeedState extends JuneState {
  String header = 'Latest';
  List<Post> posts = [];

  void updateHeader(String value) {
    header = value;
    setState('header');          // only rebuilds builders with id: 'header'
  }

  void refreshPosts(List<Post> fresh) {
    posts = fresh;
    setState('posts');           // only rebuilds builders with id: 'posts'
  }
}
// Rebuilds only when 'header' setState is called
JuneBuilder(
  () => FeedState(),
  id: 'header',
  builder: (s) => Text(s.header),
)

// Rebuilds only when 'posts' setState is called
JuneBuilder(
  () => FeedState(),
  id: 'posts',
  builder: (s) => PostList(posts: s.posts),
)


Core API

Symbol Role
JuneState Base class for all state objects. Extend it, add fields and methods, call setState() to rebuild.
JuneBuilder Widget that subscribes to a JuneState and rebuilds when setState() fires.
June.getState() Retrieves (or lazily creates) a global singleton of a state type. Thread-safe, no setup needed.
tag Namespaces multiple global instances of the same type.
id Enables partial rebuilds — only JuneBuilder widgets sharing the same id will rebuild.
global: false Bypasses the global registry. The builder uses your provided instance directly.

tag vs id — when to use which

tag id
Lives on JuneBuilder & June.getState() JuneBuilder & setState()
Purpose Pick which stored instance to use Pick which builders to rebuild
Use when Same state type needed in multiple places independently One shared state, but only some widgets should react to a given change


Migration

0.8.x → 1.0.0

The factory function is now passed as a closure rather than an evaluated instance:

// Before (0.8.x)
June.getState(CounterVM());

// After (1.0.0+)
June.getState(() => CounterVM());


Community

Questions, ideas, or just want to say hi?

Discord KakaoTalk Docs



Acknowledgements

June was shaped by the best ideas in the Flutter ecosystem. Gratitude to the teams and communities behind Provider, GetX, Bloc, and Riverpod, and to Svelte for proving that less really is more.


Made with care for the Flutter community.