GPUTextureBindingLayout constructor
GPUTextureBindingLayout({
- GPUTextureSampleType? sampleType,
- GPUTextureViewDimension? viewDimension,
- bool? multisampled,
Implementation
factory GPUTextureBindingLayout(
{GPUTextureSampleType? sampleType,
GPUTextureViewDimension? viewDimension,
bool? multisampled}) =>
GPUTextureBindingLayout._(
sampleType: sampleType?.value ?? GPUTextureSampleType.float.value,
viewDimension:
viewDimension?.value ?? GPUTextureViewDimension.value2d.value,
multisampled: multisampled ?? false);