GPURenderPipelineDescriptor constructor
GPURenderPipelineDescriptor({
- required GPUVertexState vertex,
- GPUPrimitiveState? primitive,
- GPUDepthStencilState? depthStencil,
- GPUMultisampleState? multisample,
- GPUFragmentState? fragment,
Implementation
external factory GPURenderPipelineDescriptor(
{required GPUVertexState vertex,
GPUPrimitiveState? primitive,
GPUDepthStencilState? depthStencil,
GPUMultisampleState? multisample,
GPUFragmentState? fragment});