GPURenderPipelineDescriptor constructor

GPURenderPipelineDescriptor({
  1. required GPUVertexState vertex,
  2. GPUPrimitiveState? primitive,
  3. GPUDepthStencilState? depthStencil,
  4. GPUMultisampleState? multisample,
  5. GPUFragmentState? fragment,
})

Implementation

external factory GPURenderPipelineDescriptor(
    {required GPUVertexState vertex,
    GPUPrimitiveState? primitive,
    GPUDepthStencilState? depthStencil,
    GPUMultisampleState? multisample,
    GPUFragmentState? fragment});