GPUPrimitiveState constructor
      
      GPUPrimitiveState({ 
    
    
- GPUPrimitiveTopology? topology,
- GPUIndexFormat? stripIndexFormat,
- GPUFrontFace? frontFace,
- GPUCullMode? cullMode,
- bool? unclippedDepth,
Implementation
factory GPUPrimitiveState(
        {GPUPrimitiveTopology? topology,
        GPUIndexFormat? stripIndexFormat,
        GPUFrontFace? frontFace,
        GPUCullMode? cullMode,
        bool? unclippedDepth}) =>
    GPUPrimitiveState._(
        topology: topology?.value ?? GPUPrimitiveTopology.triangleList.value,
        stripIndexFormat: stripIndexFormat?.value ?? undefined,
        frontFace: frontFace?.value ?? GPUFrontFace.ccw.value,
        cullMode: cullMode?.value ?? GPUCullMode.none.value,
        unclippedDepth: unclippedDepth ?? false);