GPUMultisampleState constructor

GPUMultisampleState({
  1. int? count,
  2. int? mask,
  3. bool? alphaToCoverageEnabled,
})

Implementation

factory GPUMultisampleState(
        {int? count, int? mask, bool? alphaToCoverageEnabled}) =>
    GPUMultisampleState._(
        count: count ?? 1,
        mask: mask ?? 0xFFFFFFFF,
        alphaToCoverageEnabled: alphaToCoverageEnabled ?? false);