GPUBufferBindingLayout constructor
GPUBufferBindingLayout({
- GPUBufferBindingType? type,
- bool? hasDynamicOffset,
- int? minBindingSize,
Implementation
factory GPUBufferBindingLayout(
{GPUBufferBindingType? type,
bool? hasDynamicOffset,
int? minBindingSize}) =>
GPUBufferBindingLayout._(
type: type?.value ?? GPUBufferBindingType.uniform.value,
hasDynamicOffset: hasDynamicOffset ?? false,
minBindingSize: minBindingSize ?? 0);