MouseEventInit constructor
MouseEventInit({})
Implementation
factory MouseEventInit(
{int? screenX,
int? screenY,
int? clientX,
int? clientY,
int? button,
int? buttons,
EventTarget? relatedTarget}) =>
MouseEventInit._(
screenX: screenX ?? 0,
screenY: screenY ?? 0,
clientX: clientX ?? 0,
clientY: clientY ?? 0,
button: button ?? 0,
buttons: buttons ?? 0,
relatedTarget: relatedTarget ?? undefined);