TouchEventInit constructor

TouchEventInit({
  1. Iterable<Touch>? touches,
  2. Iterable<Touch>? targetTouches,
  3. Iterable<Touch>? changedTouches,
})

Implementation

factory TouchEventInit(
        {Iterable<Touch>? touches,
        Iterable<Touch>? targetTouches,
        Iterable<Touch>? changedTouches}) =>
    TouchEventInit._(
        touches: touches ?? const [],
        targetTouches: targetTouches ?? const [],
        changedTouches: changedTouches ?? const []);