EXTTextureFilterAnisotropic class

The extension is part of the WebGL API and exposes two constants for anisotropic filtering (AF). AF improves the quality of mipmapped texture access when viewing a textured primitive at an oblique angle. Using just mipmapping, these lookups have a tendency to average to grey. WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Note: This extension is available to both, WebGL1 and WebGL2 contexts.

Annotations
  • @JS('EXT_texture_filter_anisotropic')
  • @staticInterop

Constructors

EXTTextureFilterAnisotropic()
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

maxTextureMaxAnisotropyExt int
no setter
textureMaxAnisotropyExt int
no setter