EXTTextureFilterAnisotropic class
The extension is part of the WebGL API and exposes two constants
for anisotropic filtering (AF).
AF improves the quality of mipmapped texture access when viewing
a textured primitive at an oblique angle. Using just mipmapping,
these lookups have a tendency to average to grey.
WebGL extensions are available using the
WebGLRenderingContext.getExtension()
method. For more
information, see also Using Extensions in the WebGL tutorial.
Note: This extension is available to both, WebGL1 and WebGL2 contexts.
- Annotations
-
- @JS('EXT_texture_filter_anisotropic')
- @staticInterop
Constructors
- EXTTextureFilterAnisotropic()
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- maxTextureMaxAnisotropyExt → int
-
no setter
- textureMaxAnisotropyExt → int
-
no setter