EXTShaderTextureLod class
The extension is part of the WebGL API and adds additional
texture functions to the OpenGL ES Shading Language which provide
the shader writer with explicit control of LOD (Level of detail).
WebGL extensions are available using the
WebGLRenderingContext.getExtension()
method. For more
information, see also Using Extensions in the WebGL tutorial.
Note: This extension is only available to WebGL1 contexts. In
WebGL2, the functionality of this extension is available on the
WebGL2 context by default. It requires GLSL #version 300 es
.
- Annotations
-
- @JS('EXT_shader_texture_lod')
- @staticInterop
Constructors
- EXTShaderTextureLod()
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited