EXTFragDepth class
The extension is part of the WebGL API and enables to set a
depth value of a fragment from within the fragment shader.
WebGL extensions are available using the
WebGLRenderingContext.getExtension()
method. For more
information, see also Using Extensions in the WebGL tutorial.
Note: This extension is only available to WebGL1 contexts. In
WebGL2, the functionality of this extension is available on the
WebGL2 context by default. It requires GLSL #version 300 es
.
- Annotations
-
- @JS('EXT_frag_depth')
- @staticInterop
Constructors
- EXTFragDepth()
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited