XRRayDirectionInit constructor

XRRayDirectionInit({
  1. double? x,
  2. double? y,
  3. double? z,
  4. double? w,
})

Implementation

factory XRRayDirectionInit({double? x, double? y, double? z, double? w}) =>
    XRRayDirectionInit._(x: x ?? 0, y: y ?? 0, z: z ?? -1, w: w ?? 0);