getAttachedShaders method
Implementation
Iterable<WebGLShader> getAttachedShaders(WebGLProgram program) =>
js_util.callMethod(this, 'getAttachedShaders', [program]);
Iterable<WebGLShader> getAttachedShaders(WebGLProgram program) =>
js_util.callMethod(this, 'getAttachedShaders', [program]);