EXTShaderTextureLod class

The extension is part of the WebGL API and adds additional texture functions to the OpenGL ES Shading Language which provide the shader writer with explicit control of LOD (Level of detail). WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Note: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. It requires GLSL #version 300 es.

Annotations
  • @JS('EXT_shader_texture_lod')
  • @staticInterop

Constructors

EXTShaderTextureLod()
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited