WEBGLCompressedTexturePvrtc class

The extension is part of the WebGL API and exposes four PVRTC compressed texture formats. Compressed textures reduce the amount of memory needed to store a texture on the GPU, allowing for higher resolution textures or more of the same resolution textures. WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Note: PVRTC is typically only available on mobile devices with PowerVR chipsets. It is used in all generations of the iPhone, iPod Touch and iPad and supported on certain Android devices that use a PowerVR GPU.

This extension is available to both, WebGL1 and WebGL2 contexts. Note: On iOS devices, this extension is named WEBKIT_WEBGL_compressed_texture_pvrtc.

Annotations
  • @JS('WEBGL_compressed_texture_pvrtc')
  • @staticInterop

Constructors

WEBGLCompressedTexturePvrtc()
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

compressedRgbaPvrtc2bppv1Img int
no setter
compressedRgbaPvrtc4bppv1Img int
no setter
compressedRgbPvrtc2bppv1Img int
no setter
compressedRgbPvrtc4bppv1Img int
no setter