EffectNodeMixin mixin
Mixin that provides base functionality for effect nodes.
This mixin implements common disposal logic for effect-related nodes such as Effect, Watcher, and EffectScope.
Example:
class CustomEffectNode with EffectNode implements ChainedDisposable {
@override
FutureOr<void> onDispose() async {
// Custom cleanup logic
}
}
- Implemented types
- Mixin applications
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isDisposed → bool
-
Whether this node has been disposed.
no setteroverride
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → void -
Disposes this node and cleans up resources.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onDispose(
) → void - Called during the disposal process to perform custom cleanup.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited