EffectNode class abstract interface

Interface for effect nodes (Effect, EffectScope, Watcher).

Represents reactive side effects that can be disposed. Used internally to identify effect-related nodes in the reactive system.

Implemented types
Implementers

Properties

hashCode int
The hash code for this object.
no setterinherited
isDisposed bool
Whether this node has been disposed.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

dispose() → void
Disposes this node and cleans up resources.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited