BaseEffectNode class abstract
Base graph node for effects and effect scopes.
Extends ReactiveNode with CleanableNode so nested resources can register disposers. Subclasses include EffectNode and EffectScopeNode.
- Inheritance
-
- Object
- ReactiveNode
- BaseEffectNode
- Mixed-in types
- Implementers
Constructors
- BaseEffectNode({required int flags})
-
Creates an effect-owned node with the supplied scheduling
flags.
Properties
- deps ↔ Link?
-
First dependency link in the chain.
getter/setter pairinherited
- depsTail ↔ Link?
-
Last dependency link in the chain.
getter/setter pairinherited
- flags ↔ int
-
Reactive flags for this node.
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- subs ↔ Link?
-
First subscriber link in the chain.
getter/setter pairinherited
- subsTail ↔ Link?
-
Last subscriber link in the chain.
getter/setter pairinherited
Methods
-
cleanup(
) → void -
Runs all registered cleanup callbacks and clears the registry.
inherited
-
dispose(
) → void - Disposes this node, unlinks dependencies, and runs cleanup.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onCleanup(
Disposer cleanup) → void -
Registers
cleanupto run on the nextcleanupor dispose.inherited -
toString(
) → String -
A string representation of this object.
inherited
-
unwatched(
) → void -
Called when this node no longer has subscribers.
inherited
-
update(
) → bool -
Recomputes or refreshes this node when it is dirty.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited