CommonNodePatch constructor
const
CommonNodePatch({
- PatchField<
Transform2D> transform = const PatchField<Transform2D>.absent(), - PatchField<
double> opacity = const PatchField<double>.absent(), - PatchField<
double> hitPadding = const PatchField<double>.absent(), - PatchField<
bool> isVisible = const PatchField<bool>.absent(), - PatchField<
bool> isSelectable = const PatchField<bool>.absent(), - PatchField<
bool> isLocked = const PatchField<bool>.absent(), - PatchField<
bool> isDeletable = const PatchField<bool>.absent(), - PatchField<
bool> isTransformable = const PatchField<bool>.absent(),
Implementation
const CommonNodePatch({
this.transform = const PatchField<Transform2D>.absent(),
this.opacity = const PatchField<double>.absent(),
this.hitPadding = const PatchField<double>.absent(),
this.isVisible = const PatchField<bool>.absent(),
this.isSelectable = const PatchField<bool>.absent(),
this.isLocked = const PatchField<bool>.absent(),
this.isDeletable = const PatchField<bool>.absent(),
this.isTransformable = const PatchField<bool>.absent(),
});