iwadr_start_multiplayer method
int
iwadr_start_multiplayer(
- Pointer<Char> iwad_path,
- int player_count,
- int local_player,
- int deathmatch,
- int episode,
- int map,
- int skill,
- int no_monsters,
- int fast_monsters,
- int respawn_monsters,
- int ticdup_value,
)
Implementation
int iwadr_start_multiplayer(
ffi.Pointer<ffi.Char> iwad_path,
int player_count,
int local_player,
int deathmatch,
int episode,
int map,
int skill,
int no_monsters,
int fast_monsters,
int respawn_monsters,
int ticdup_value,
) {
return _iwadr_start_multiplayer(
iwad_path,
player_count,
local_player,
deathmatch,
episode,
map,
skill,
no_monsters,
fast_monsters,
respawn_monsters,
ticdup_value,
);
}