getAxisAlignedBoundingBox static method
Given a quad, return its axis aligned bounding box.
Implementation
@visibleForTesting
static Quad getAxisAlignedBoundingBox(Quad quad) {
final double minX = math.min(
quad.point0.x,
math.min(
quad.point1.x,
math.min(
quad.point2.x,
quad.point3.x,
),
),
);
final double minY = math.min(
quad.point0.y,
math.min(
quad.point1.y,
math.min(
quad.point2.y,
quad.point3.y,
),
),
);
final double maxX = math.max(
quad.point0.x,
math.max(
quad.point1.x,
math.max(
quad.point2.x,
quad.point3.x,
),
),
);
final double maxY = math.max(
quad.point0.y,
math.max(
quad.point1.y,
math.max(
quad.point2.y,
quad.point3.y,
),
),
);
return Quad.points(
Vector3(minX, minY, 0),
Vector3(maxX, minY, 0),
Vector3(maxX, maxY, 0),
Vector3(minX, maxY, 0),
);
}