InspectorState class
State for the Inspector widget.
Constructors
Properties
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
-
editors
↔ Map<
Type, EditorBuilder> -
The effective editor map, combining user-supplied editors with the
built-in defaults.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
-
keys
→ Map<
String, Key> -
Stable GlobalKeys keyed by property name.
final
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
-
objects
↔ List<
Inspectable> -
Snapshot of the objects list from the previous build.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- widget → Inspector
-
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Builds the inspector table.
override
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant Inspector oldWidget) → void -
Called whenever the widget configuration changes.
inherited
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
inherited
-
getObjectPropertySet(
Inspectable obj) → Set< (String, Type)> -
Returns a set of
(name, runtimeType)pairs for all properties onobj. -
initState(
) → void -
Initialises the effective editors map by merging user-supplied entries
with the built-in editors for int, double, bool, String, and
Enum.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
populateProperty(
List< Inspectable> owners, String propertyName, int level) → TableRow -
Builds a single TableRow for
propertyName, resolving the editor to use via the editors map. -
propertyUpdated(
dynamic value) → void - Forwards a property-change notification to Inspector.onUpdatedProperty.
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited