pushNewScope abstract method
- void init(
- GetIt getIt
- String? scopeName,
- ScopeDisposeFunc? dispose,
- bool isFinal,
Creates a new registration scope. If you register types after creating
a new scope they will hide any previous registration of the same type.
Scopes allow you to manage different live times of your Objects.
scopeName
if you name a scope you can pop all scopes above the named one
by using the name.
dispose
function that will be called when you pop this scope. The scope
is still valid while it is executed
init
optional function to register Objects immediately after the new scope is
pushed. This ensures that onScopeChanged will be called after their registration
if isFinal
is set to true, you can't register any new objects in this scope after
this call. In Other words you have to register the objects for this scope inside
init
if you set isFinal
to true. This is useful if you want to ensure that
no new objects are registered in this scope by accident which could lead to race conditions
Implementation
void pushNewScope({
void Function(GetIt getIt)? init,
String? scopeName,
ScopeDisposeFunc? dispose,
bool isFinal,
});