choosePath method

void choosePath(
  1. Path p, {
  2. bool incrementingTurnIndex = true,
})

Implementation

void choosePath(Path p, {bool incrementingTurnIndex = true}) {
  state.SetChosenPath(p, incrementingTurnIndex);

  // Take a note of newly visited containers for read counts etc
  _visitChangedContainersDueToDivert();
}