addLabel abstract method

void addLabel(
  1. String text,
  2. double x,
  3. double y,
  4. Color color, {
  5. double? fontSize,
})

Adds a label to be rendered on top of the scene. Coordinates are in transformed screen space (pixels) where origin is the center of canvas.

Implementation

void addLabel(String text, double x, double y, Color color,
    {double? fontSize});