InfiniteScrollListViewState<T> class
- Inheritance
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- Mixed-in types
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Methods
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activate()
→ void
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Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
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add(T item)
→ Future<void>
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inherited
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addAt(int index, T item)
→ int
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inherited
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build(BuildContext context)
→ Widget
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Describes the part of the user interface represented by this widget.
override
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callOnAdd(int index, T item, {required bool skipDelay})
→ Future<void>
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inherited
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callOnRemove(int index, {required bool skipDelay})
→ Future<void>
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inherited
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callOnUpdate(int index, T item, {required bool skipDelay})
→ Future<void>
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inherited
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comparator()
→ int Function(T a, T b)?
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override
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deactivate()
→ void
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Called when this object is removed from the tree.
inherited
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debugFillProperties(DiagnosticPropertiesBuilder properties)
→ void
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Add additional properties associated with the node.
inherited
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didChangeDependencies()
→ void
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Called when a dependency of this State object changes.
inherited
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didUpdateWidget(covariant InfiniteScrollListView<T> oldWidget)
→ void
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Called whenever the widget configuration changes.
inherited
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dispose()
→ void
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Called when this object is removed from the tree permanently.
override
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disposeMixin()
→ void
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inherited
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getElementError(BuildContext context, dynamic error)
→ Widget
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override
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getEndOfResultWidget()
→ Widget
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override
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getError(BuildContext context, dynamic error)
→ Widget
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getIndexOf(T item)
→ int
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inherited
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getItem(int index)
→ T
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inherited
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getItemLoadingWidget()
→ Widget
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override
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getLoader()
→ Future<List<T>?> Function(int index)
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override
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initMixin()
→ void
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inherited
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initState()
→ void
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Called when this object is inserted into the tree.
override
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load({bool reload = false, bool ignoreIfLoading = false})
→ Future<void>
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inherited
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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onAdd(int index, T? item)
→ void
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override
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onRemove(int index)
→ void
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override
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onUpdate(int index, T item)
→ void
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override
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reassemble()
→ void
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Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
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reload()
→ Future<void>
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inherited
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removeAt(int index)
→ void
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inherited
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removeItem(T item, [int? index])
→ Future<void>
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inherited
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removeWere(bool filter(T))
→ Future<void>
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inherited
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setState(VoidCallback fn)
→ void
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Notify the framework that the internal state of this object has changed.
inherited
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toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style})
→ DiagnosticsNode
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Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
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toString({DiagnosticLevel minLevel = DiagnosticLevel.info})
→ String
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A string representation of this object.
inherited
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toStringShort()
→ String
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A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
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update(T item)
→ Future<void>
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inherited
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updateItem(int index, T newValue)
→ dynamic
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inherited