axisAlignedBoundingBox method
Rect
axisAlignedBoundingBox(
- Quad quad
)
Implementation
Rect axisAlignedBoundingBox(Quad quad) {
double xMin = quad.point0.x;
double xMax = quad.point0.x;
double yMin = quad.point0.y;
double yMax = quad.point0.y;
for (final Vector3 point in <Vector3>[
quad.point1,
quad.point2,
quad.point3,
]) {
if (point.x < xMin) {
xMin = point.x;
} else if (point.x > xMax) {
xMax = point.x;
}
if (point.y < yMin) {
yMin = point.y;
} else if (point.y > yMax) {
yMax = point.y;
}
}
return Rect.fromLTRB(xMin, yMin, xMax, yMax);
}