InfiniteCanvasController constructor

InfiniteCanvasController({
  1. List<InfiniteCanvasNode> nodes = const [],
  2. List<InfiniteCanvasEdge> edges = const [],
})

Implementation

InfiniteCanvasController({
  List<InfiniteCanvasNode> nodes = const [],
  List<InfiniteCanvasEdge> edges = const [],
}) {
  if (nodes.isNotEmpty) {
    this.nodes.addAll(nodes);
  }
  if (edges.isNotEmpty) {
    this.edges.addAll(edges);
  }
}