InfiniteCanvasController constructor
InfiniteCanvasController({
- List<
InfiniteCanvasNode> nodes = const [], - List<
InfiniteCanvasEdge> edges = const [],
Implementation
InfiniteCanvasController({
List<InfiniteCanvasNode> nodes = const [],
List<InfiniteCanvasEdge> edges = const [],
}) {
if (nodes.isNotEmpty) {
this.nodes.addAll(nodes);
}
if (edges.isNotEmpty) {
this.edges.addAll(edges);
}
}