ImpulsePlayerController class
Constructors
- ImpulsePlayerController({void onReady()?, void onPlay()?, void onPause()?, void onFinish()?, void onError(String message)?})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- id ↔ String
-
getter/setter pair
- onError ↔ void Function(String message)?
-
getter/setter pair
- onFinish ↔ void Function()?
-
getter/setter pair
- onPause ↔ void Function()?
-
getter/setter pair
- onPlay ↔ void Function()?
-
getter/setter pair
- onReady ↔ void Function()?
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispose(
) → Future< void> - Manually disposes of a previously retained native player instance.
-
getDuration(
) → Future< int> -
getError(
) → Future< String?> -
getProgress(
) → Future< int> -
getState(
) → Future< ImpulsePlayerState> -
isPlaying(
) → Future< bool> -
keepAlive(
) → Future< void> - Manually keeps the underlying native player alive beyond the lifetime of its associated view.
-
load(
String url, {String? title, String? subtitle, Map< String, String> headers = const {}}) → Future<void> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
pause(
) → Future< void> -
play(
) → Future< void> -
seek(
int time) → Future< void> -
setCastEnabled(
bool enabled) → Future< void> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited