drawSetTextEncoding method
DrawSetTextEncoding() specifies the code set to use for text annotations. The only character encoding which may be specified at this time is "UTF-8" for representing Unicode as a sequence of bytes. Specify an empty string to set text encoding to the system's default. Successful text annotation using Unicode may require fonts designed to support Unicode.
encoding
: character string specifying text encoding
Implementation
void drawSetTextEncoding(String encoding) => using(
(Arena arena) => _magickWandBindings.DrawSetTextEncoding(
_wandPtr,
encoding.toNativeUtf8(allocator: arena).cast(),
),
);