drawSetClipUnits method

void drawSetClipUnits(
  1. ClipPathUnits clipUnits
)

DrawSetClipUnits() sets the interpretation of clip path units.

  • clipUnits : units to use (UserSpace, UserSpaceOnUse, or ObjectBoundingBox)

Implementation

void drawSetClipUnits(ClipPathUnits clipUnits) =>
    _magickWandBindings.DrawSetClipUnits(_wandPtr, clipUnits.index);