dispose method
Disposes any active connections or timers.
Implementation
@override
void dispose() {
_isDisposed = true;
_stopLiveSimulation();
_tickController?.close();
_tickController = null;
}
Disposes any active connections or timers.
@override
void dispose() {
_isDisposed = true;
_stopLiveSimulation();
_tickController?.close();
_tickController = null;
}