SceneMesh.fromReader constructor

SceneMesh.fromReader(
  1. TeleportObjectReader reader
)

Implementation

factory SceneMesh.fromReader(TeleportObjectReader reader) {
    final instance = SceneMesh();
    TeleportField? field;
    while ((field = reader.next()) != null) {
        if (field!.isNull) continue;
        switch (field.fieldId) {
            case fieldIdVertices: {
                final ar = field.asArray();
                final list = <double>[];
                TeleportArrayElement? el;
                while ((el = ar.next()) != null) {
                    list.add(el!.asFloat32());
                }
                instance.vertices = list;
                break;
            }
        }
    }
    return instance;
}